So how do you feel about character death?
So in my Eberron game last weekend a couple of pc's closed to mellee with a vampire got drained in the process. They were hurting him only a little(at least compared to what they do to folks without DR). At one point they had both been hit twice and lost 4 levels.that meant one of them was at effectively first level. If he got hit again he was going to be killed and rise as a vampire. he was advised that chances are he would not survive if he kept it up and he withdrew. This has propmpted me to ask if in the small enviroment of a table top game does the death of a character mean that you would stop the campaign or continue with a new character? How about if half the party dies? Does having a tabletop character die bother you? Larp characters are a different critter because you become more involved with them(most of the time). I was wondering what people thought about dead characters in a tabletop.
Note: I would Realy like to here from my players on this as well.
So in my Eberron game last weekend a couple of pc's closed to mellee with a vampire got drained in the process. They were hurting him only a little(at least compared to what they do to folks without DR). At one point they had both been hit twice and lost 4 levels.that meant one of them was at effectively first level. If he got hit again he was going to be killed and rise as a vampire. he was advised that chances are he would not survive if he kept it up and he withdrew. This has propmpted me to ask if in the small enviroment of a table top game does the death of a character mean that you would stop the campaign or continue with a new character? How about if half the party dies? Does having a tabletop character die bother you? Larp characters are a different critter because you become more involved with them(most of the time). I was wondering what people thought about dead characters in a tabletop.
Note: I would Realy like to here from my players on this as well.
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As for PC death, it annoys me when it happens, but since it tends to happen to me more often than not in games I play, I have grown to accept it.
I see table-topping as an interactive story, and have no problems as a player moving on to a new character in the story when the time for the old character has passed. Losing a level, or even having to play through the game as a new character a level or two behind the rest of the party is annoying, but death should, in some ways, hurt. I am not totally convinced it shouyldn't at least have the very good chance of hurting permanently.
I have very loosely adapted Shieldhaven's death-deck "system" (I put it in quotes as I am uncertain how much it was system, and how much it was DM fiat) with 3 Dragon Ante cards. If you ar einterested, once winter break starts, I can type it up and post it in my journal. It basically represents the raise-dead spells giving the caster a chance to fight Dolurruh for the sould of the living. Sometimes, the soul comes back whole, other times...not so much.