technoir: (Default)
([personal profile] technoir Feb. 11th, 2007 09:35 pm)
I have noticed in my game running I very rarely have any clearcut easy to peg evil people. Everyone exist in a spectrum of experience experience and traits that lead to who they become. When I run a game I let that view of people effect how i tend to run npc's. Now matter how despicable they have reasons for the things they do and rarely is it for evil's sake.

From: [identity profile] technoir.livejournal.com


yes and no. It some circumstances it is nice to fight evil and no your fighting evil. Hard to do if you understand the motivations of the bad men your fighting.

From: [identity profile] pipistrella.livejournal.com


Of course. It's still better to weight your story towards realistic villains. A villain can also be understandable without being sympathetic. His motives don't have to be good; it's just nice if they reach beyond, "Kill lots of kittens and take over the world."

Then for maybe every tenth villain, throw in some pure evil.

From: [identity profile] technoir.livejournal.com


Collect 10 villain and get a guilt free bad guy free!!

I can see the ads now.

From: [identity profile] shieldhaven.livejournal.com


Doesn't that violate Rule #4: No Leaving Body Parts Of Your Enemies Lying Around the House?

From: [identity profile] technoir.livejournal.com


Not if you have to mail them in for redeeming and getting your "guilt free villain"tm.
.

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