technoir: (Default)
([personal profile] technoir Feb. 11th, 2007 09:35 pm)
I have noticed in my game running I very rarely have any clearcut easy to peg evil people. Everyone exist in a spectrum of experience experience and traits that lead to who they become. When I run a game I let that view of people effect how i tend to run npc's. Now matter how despicable they have reasons for the things they do and rarely is it for evil's sake.

From: [identity profile] hapersmion.livejournal.com


Yeah, all those undead guys were just misunderstood and trying to do the right thing, really. :)

Good thing we have so many Neutral characters in the party. Pesky moral issues can all be solved by "What? He was going to attack in a minute! I just beat him to it, that's all.."

From: [identity profile] technoir.livejournal.com


especially if they lean towards evil like some characters i could name.

From: [identity profile] ikara-fox.livejournal.com


"You saw it! That orphanage was going to attack me! I was forced to burn it down with children inside! Really officer!"
.

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