So there is an interesting discussion I came across in a podcast and i thought i would run it past my Laping homies. Now the vast majority of us play in long running campaigns. I was wondering if any of you had any thoughts on one shots. There is a school of thought that says an inclosed single event story can be more effective. While you may not get as involved in your characters the story can be very compelling if it has a well defined begining and end is very structured. I can honestly say some of my more memoriable larp moments came from one shot convention games. I still have people who talk to me about Uncle Vito and that was years ago. I was wondering what yall thought though. With all the continueing Larps people play, how many of you are actually fans of One Shot games.
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Actually I think they may be the future, but I'll chat about that with you in person sometime.
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I know a lot of european Larps are a series of unrelated one Shots held once a year or some such. I could see that as a viable idea. Do alot of work developing one really cool and well written event.
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There is a middle ground. One shot events with some continuing characters (The ones that survived the previous game). The plot isn't continuous, per se, but the characters can be.
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I love long-running LARPs and pretty much everything about them -- being outdoors for several weekends a year, the system wonks, the way game population ebbs and flows, the long-running conflicts, the sense of community that develops, and so on and so forth. So I enjoy both kinds of games, but for me? Timewise, preference-wise, and how-gaming-best-fits-into-my-life-wise? One-shots rule.
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my 2 cents
For instance, at a convention, a one-shot is fine. Specificly because I dont have a lot invested in it. If I want to drop out of character to go catch a panel, or something, no big loss.
If a short one shot was held at a really good resturant for instance, and ran the lenght of the meal. That would interest me.
If I were dating a larper, a bed-and-breakfast type game would interest me.
But all in all, outside of hanging out with friends (btw we could put together a really sweet party for what some of these one-shots cost to put together). They seem like a zero-sum game.
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Overall with set one-shot games I don't really feel like I played anything, just was simply a guy wearing funny clothes.
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People might like one-shots because they don't have to worry about missing events, but that's what I like about campaigns. There's something there that's worth worrying about missing. You can work toward long-term goals, and know that what happens at this event will have an effect on the future, etc.
Plus, I like to level up. :) You probably aren't going to gain many abilities at a one-shot.
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One shot costume problem
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Re: One shot costume problem