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([personal profile] technoir May. 18th, 2008 10:27 pm)
I had an interesting game design question.

Is earned advancement really needed?

Whats to say we have to have experience points in a game?

I was wondering if would hurt a system is if all the character advancement was based on how long the characters played or age. It seems to me that concept of an earned advancement through points is not inherently even. And if you are doing it in such a manner to keep everyone even then there is not point in having an earned point advancement.

Just a thought. I would be interested to see what other people thought.

From: [identity profile] boonetaltech.livejournal.com


Reminds me of the old Star Wars RPG by West End Games. The one where you had to spend time doing a skill in order to learn and improve it. Don't remember the details of the system but I do remember spending a month of hyperspace travel learning to pilot my ship.

From: [identity profile] technoir.livejournal.com


Thats not exactly what I meant though I seem to remember liking that. I was meaning a more even time based reward. No one earns more than any one else. So say your month passes and the characters in the party get a set amount of points period and they can decide where they want to spend them individually. It is not a reward.
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