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([personal profile] technoir May. 18th, 2008 10:27 pm)
I had an interesting game design question.

Is earned advancement really needed?

Whats to say we have to have experience points in a game?

I was wondering if would hurt a system is if all the character advancement was based on how long the characters played or age. It seems to me that concept of an earned advancement through points is not inherently even. And if you are doing it in such a manner to keep everyone even then there is not point in having an earned point advancement.

Just a thought. I would be interested to see what other people thought.

From: [identity profile] technoir.livejournal.com


The other side of that is the people playing the game are going to want to fight the monsters anyway or jump through the traps or what ever. The adventure is it's own reward or really why are they playing? If it is kept even on the advancement then everyone is equal in power and no one feels left out.
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