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([personal profile] technoir Feb. 11th, 2007 09:35 pm)
I have noticed in my game running I very rarely have any clearcut easy to peg evil people. Everyone exist in a spectrum of experience experience and traits that lead to who they become. When I run a game I let that view of people effect how i tend to run npc's. Now matter how despicable they have reasons for the things they do and rarely is it for evil's sake.

From: [identity profile] technoir.livejournal.com


I can see that. Though they probably would not have been as understanding if it had been reversed. Also By making a contact then you guys may later not have to deal with them in a conflict capacity. Then again you might. I promise though there will be some unredeamedly evil folks around as well.

The Bodak was pretty bad.
.

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