I had an interesting game design question.
Is earned advancement really needed?
Whats to say we have to have experience points in a game?
I was wondering if would hurt a system is if all the character advancement was based on how long the characters played or age. It seems to me that concept of an earned advancement through points is not inherently even. And if you are doing it in such a manner to keep everyone even then there is not point in having an earned point advancement.
Just a thought. I would be interested to see what other people thought.
Is earned advancement really needed?
Whats to say we have to have experience points in a game?
I was wondering if would hurt a system is if all the character advancement was based on how long the characters played or age. It seems to me that concept of an earned advancement through points is not inherently even. And if you are doing it in such a manner to keep everyone even then there is not point in having an earned point advancement.
Just a thought. I would be interested to see what other people thought.
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Questions for this idea:
1) Is it based on time logged in?
2) Do you have an automated log out bot to stop players from leaving their toon online while not actually there?
3) Is it only based on time since character was created?
4) Could I make a character, use a bot to stay logged in and be the same strength as someone that has played every day since the same creation date? or stronger since my bot doesn't sleep?
5) How much effectiveness is derived from relative level and how much from gear?
~H
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