technoir: (Default)
([personal profile] technoir May. 18th, 2008 10:27 pm)
I had an interesting game design question.

Is earned advancement really needed?

Whats to say we have to have experience points in a game?

I was wondering if would hurt a system is if all the character advancement was based on how long the characters played or age. It seems to me that concept of an earned advancement through points is not inherently even. And if you are doing it in such a manner to keep everyone even then there is not point in having an earned point advancement.

Just a thought. I would be interested to see what other people thought.

From: [identity profile] shumashi.livejournal.com


They need more incentive to actually RP for some reason.

See, that's totally baffling to me. That's like saying "People don't like to do the fun part, they just like doing fantasy-themed accounting." :)

I don't think it's currently a problem. I do wonder what's going to happen if the characters' levels start to spread out. I've never been a game where that's been allowed to happen before, so it's hard for me to guess how much of an issue that'll be.

From: [identity profile] jeffrey.livejournal.com


Well I'll do my best to keep everyone as close as possible, but not to the extent of giving awards when not earned or holding other people back. If someone is falling a bit behind, especially due to rp awards, then I will try to encourage them to rp more. Hopefully it won't become an issue, but we'll see. :)
.

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