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([personal profile] technoir May. 18th, 2008 10:27 pm)
I had an interesting game design question.

Is earned advancement really needed?

Whats to say we have to have experience points in a game?

I was wondering if would hurt a system is if all the character advancement was based on how long the characters played or age. It seems to me that concept of an earned advancement through points is not inherently even. And if you are doing it in such a manner to keep everyone even then there is not point in having an earned point advancement.

Just a thought. I would be interested to see what other people thought.

From: [identity profile] shumashi.livejournal.com


It made me also realize how much I prefer my role play in person. I can do more with my bearing and voice at a table that way.

I'm with you there. Though that's not an option when playing with people in California, so it's a trade-off.

Pity about the technical difficulties, though. Wish we could have fixed that. :/
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