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I have noticed in my game running I very rarely have any clearcut easy to peg evil people. Everyone exist in a spectrum of experience experience and traits that lead to who they become. When I run a game I let that view of people effect how i tend to run npc's. Now matter how despicable they have reasons for the things they do and rarely is it for evil's sake.
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Then for maybe every tenth villain, throw in some pure evil.
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I can see the ads now.
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Good thing we have so many Neutral characters in the party. Pesky moral issues can all be solved by "What? He was going to attack in a minute! I just beat him to it, that's all.."
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The Bodak was pretty bad.