I had an interesting game design question.
Is earned advancement really needed?
Whats to say we have to have experience points in a game?
I was wondering if would hurt a system is if all the character advancement was based on how long the characters played or age. It seems to me that concept of an earned advancement through points is not inherently even. And if you are doing it in such a manner to keep everyone even then there is not point in having an earned point advancement.
Just a thought. I would be interested to see what other people thought.
Is earned advancement really needed?
Whats to say we have to have experience points in a game?
I was wondering if would hurt a system is if all the character advancement was based on how long the characters played or age. It seems to me that concept of an earned advancement through points is not inherently even. And if you are doing it in such a manner to keep everyone even then there is not point in having an earned point advancement.
Just a thought. I would be interested to see what other people thought.
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I've played a lot of tabletop games, and have only had two campaigns ever which did uneven experience points. One was a 7th Sea campaign, the other is
Every other game I've played, good roleplaying was a given. You don't get rewarded for it, you just do it. You don't get rewarded for not cheating, you don't get rewarded for good RP, you don't get rewarded for keeping your character sheet up do date. These are just things you do because that's how the game works. The reward is a fun session well played. That's it.
This makes me wish you'd stuck with jeffrey's game. Lots of really good roleplayers there. And hey, it would have been fun. :)
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If you think it's a problem we could discuss possibly dropping it at the next session. I just started it a ways back because I found it ended up making a better game for everyone involved.
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I am generally in favor of encouraging role play though. I think the role play award is probably more useful in games with mnore beginner players. Experienced players generally don't need much encouragement.
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Don't mind me, just butting in...
The groups' DMs (two currently) will hand out minor XP awards, at about 5-10 points at a go, -maybe- 20-30 for exceptionally good roleplay. The reason we did this is because the rewards are less noticable, but also allow for our exceptional role players to really show how they're doing later in the campaign, when they get to process a level up a good 2-3 encounters before the non-role players. We've started to discontinue the system though, as we're all getting better at falling into character and that so much of it is based on DM perception. The other DM and myself are taking a closer look at if we should keep the system, or possibly start handing out true atta-boys like rerolls or action points.
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See, that's totally baffling to me. That's like saying "People don't like to do the fun part, they just like doing fantasy-themed accounting." :)
I don't think it's currently a problem. I do wonder what's going to happen if the characters' levels start to spread out. I've never been a game where that's been allowed to happen before, so it's hard for me to guess how much of an issue that'll be.
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That said I think Jeffery had some good ideas on the game. I would have liked to seen where it went. I also kind of liked my character. Just the frustration with the program we were using was overwhelming my fun.
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I'm with you there. Though that's not an option when playing with people in California, so it's a trade-off.
Pity about the technical difficulties, though. Wish we could have fixed that. :/